The Slope Layer for Antietam. Blending Multiple Layers. This is a blend of the Background, Elevation, Terrain and Slope layers. The user can set the blend values see screen shot from the Map Editor, right. Antietam with background, elevation, slope and terrain blended. The Places and Victory Points Layer. This layer allows you to set certain locations as Victory Points or Placenames. A Placename is a descriptive text placed on the map that has no importance to the simulation; e.
The Victory Point and Placenames Layer. The Units Layer. This is a visual representation of the current simulation state showing unit locations. The Units layer for Antietam. This screen shot was taken from the Scenario Editor. The Fog of War Layer.
The AI Layer. This layer is a visual representation of the output of a number of AI algorithms including Range of Influence ROI , battle groups, and flank units. I recently began working on a Trenton scenario. One of the best places to begin a search for a contemporary map of an American battle is the US Library of Congress.
That is where I found the extraordinary campaign map for Trenton published in Click on the map to go to source. From the above original map, Ed Kuhrt created an elevation or height map see above in PhotoShop. When blended together the result is striking:. Note how the blending of the slope layer with the elevation and original background create a 3D effect. Under some circumstances, a defending unit could even have its defense factor tripled see right. And, yes, there were situations see below where an enfilading attacking unit could negate the defenders advantage.
For my entire wargaming life — over fifty years now — this basic rule of thumb applied: a unit on a hill was twice as strong, defensively, than it would be on the plains below. Until now. It seems to act like armor of some sort.
Instead, units in General Staff are weapons platforms. Units project firepower which result in casualties. Indeed, all combat resolution boils down to this equation: How many casualties did this unit inflict on that unit? What is the source for the defense factor multiplier for having the high ground? These were the questions that I recently investigated.
It turns out there has been very little research done on the subject of military movement on slopes of various degrees, and the effect of angle of slope on defending a position against a unit attacking up slope. Yes, the U. I am enclosing a rough draft of a chapter from The Metrics of War booklet I was working on last year. I cannot remember if there were specific references to these issues in these articles. I also recommend if you have not already consulted: Tielke, Johann Gottlieb, The field engineer; or instructions upon every branch of field fortification: … with plans and explanatory notes.
Translated from the fourth … London, 2 volumes, However, I am not certain they contain any references to the effect of the angle of slope on speed and cohesion. What I was looking for was a table that cross-indexed angle of slope with its effect on attack, defense and movement. Published in If we look at two battles of the American Civil War that are known for assaults up steep slopes Fredericksburg, December 13, and Missionary Ridge, November 23, we find that the values in Table D, above, are largely validated.
Detail of map of Missionary Ridge from the Library of Congress. The crest of the ridge is about feet above the plain below. The story of the successful Union attack on Missionary Ridge is legendary: Union forces originally assigned to capture the rifle pits at the base of the ridge pushed up the slope without orders, primarily to escape defensive fire from above.
They scaled the ridge in a loose, skirmish formation, not firing until they reached the crest. This was the opinion of the Confederate commanders who had chosen to defend the position. Union forces attacking up the gentler slope at Fredericksburg were not so fortunate. Except in a few steep places that offered shelter from Confederate artillery most of the Union attack was under constant fire. The artillery had to be able to direct an unobstructed fire against the base of the hill otherwise the enemy force could form in the dead zone and begin its assault up the hill unopposed by the artillery.
Officers were cautioned, however, against ever placing artillery on either steep hills or high elevations. When artillery was required to defend a lofty hill or elevation, whose height made it impossible for the artillery to command the base, artillery officers were advised, if at all possible, to place the battery lower along the slope, such as at the halfway point.
One of the failings of a system using hexes is that the entire hex has one elevation; there are no gradual slopes, just precipitous cliffs. From primary source elevation and topographical maps like below three-dimensional battlefields are constructed in the General Staff Map Editor see below. From Wikipedia. It allows a line to be drawn between any two points on the map and a cross-section of the terrain and elevation to be displayed. The white circle on the blue line is the current point being displayed by the vertical line in the Terrain Visualizer.
This is confirmed by the contour map, above and a photograph of the actual area below:. The Robinson House was beyond the large tree, center. As always, please feel free to contact me directly Ezra[at]RiverviewAI. With a few adjustments.. As one who is constantly pitching the importance of wargames to the U. Chess is a game. Risk is a game. But I write simulations; and clearly what Roberts was working on was a simulation, too.
WATU simulated Fog of War by requiring the users to view the board through peep holes cut in canvas drapes. Submarine tracks see above were drawn in green chalk which, apparently, was not visible from the other side of the canvas sheets. In order to simulate Fog of War Roberts invented a system in which the destroyer commanders would view the board from behind a canvas sheet; their view of the battle restricted by peep holes cut in the canvas.
Furthermore, submarine tracks were drawn with green chalk on the floor see above photo which, somehow, became invisible when viewed from the other side of the canvas. Consequently, the destroyer commanders had only a restricted view of the battle around them and were completely in the dark as to the simulated U-boats positions.
When Roberts began his work nobody in the British Admiralty knew U-boat tactics. One of the first scenarios that Roberts investigated using his new wargame was the battle of Convoy HG This was a multi-day contest involving 32 merchant ships, 24 escorts and 12 U-boats. It was considered a great Allied victory because five U-boats were sank though the Allies only knew of three at the time and 30 merchant ships made it home safely. They would accelerate to full speed while letting loose star shells.
If a U-boat was sighted, Walker would then mount a dogged pursuit, often ordering up to six of the nine ships in his [escort] group to stay with the vessel until it was destroyed. What confused Roberts was that the Allied merchant Annavore was torpedoed while in the center of the convoy. And it must have done so on the surface, where it was able to travel at a faster speed than the ships. By approaching from astern, where the lookouts rarely checked, the U-boat would be able to slip inside the convoy undetected, fire at close range, then submerge in order to get away.
Using the scenario of when the escorts actually sank a U-boat using the Buttercup maneuver it was determined that they had succeeded by only accidentally hitting a U-boat that was joining the attack on the convoy and not the actual U-boat who had made the attack that they were pursuing. This makes sense when you realize that the attacking U-boat had submerged immediately after the attack and was waiting for the remaining convoy to pass overhead while the escorts were running far outside the perimeter of the convoy looking for it.
Here it is drawn by Admiral Usborne. Are you ready for the challenge, Commander? Command, conquer and defeat your enemy on the battlefield! In this modern warfare game, you have to fight with other players in PvP battles, invent new combat tactics, develop your victorious strategies, and upgrade infantry, assault vehicles, tanks, navy, and air force to achieve supremacy over the enemy in battle. The action takes place in the near future.
The world is engulfed by a global conflict between two warring factions - the Confederation and the Resistance. Choose your side and fight shoulder to shoulder with other commanders to win in this World War. Take the side of the Confederation and protect the world from the red alert. Join the rebels and crush the global domination system. You can control each unit directly! This online, real-time RTS , modern war strategy game gives you the opportunity to feel like a battlefield general.
Command, conquer, build your base, train infantry, produce assault tanks and armored vehicles, warplanes, and warships to defeat the enemy. Take part in the World War. Use superweapons and unleash your power! Join a clan with your friends and fight other clans to dominate the world. Bring your enemies to total annihilation! We need you, general! Ready for iPhone X. Art of War 3: Global Conflict is a multiplayer online game. It requires a constant, stable internet connection. We added some improvements to make the game more enjoyable: - New players will receive an additional reward for logging in daily for 14 days.
Log into the game every day to receive rewards and open additional cases! It can now be disabled in the battle Options menu. This is a unique game as it is one of the few true rts games. However, there are some things that can be improved. For stat ratings, another faction would be nice. Also make the campaign free. You could also add a transport unit for both factions. Thanks for your feedback! We're happy to know you enjoy playing AOW3. We keep working hard to make it even more interesting and diverse.
Campaign is free, you can actively play it anytime you would like to. I cannot even use infantry with rockets to deal with them because of here secondary weapon the flamethrower. The flame thrower kills my rocket troops instantly. So please balance some troops,. As many players say, it's interesting to play for both factions. We really worked hard for that and still keep working to make it even better. You may switch between your two game profiles anytime you want and play for both factions in turn.
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Here, after battling squads of South American and Russian troops, they find a large An cargo aircraft that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the city except the aircraft. Haggard and Sweetwater become disheartened, with Haggard going so far as suggesting the squad abort the mission.
Angry at his allies for giving up, Marlowe is about to continue the mission alone before Redford stops him and then convinces the rest to continue. They then infiltrate the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. They return to the cargo bay to find Kirilenko attempting to fire the scalar weapon again, this time high over the southern United States.
With the help of explosives from the plane's armory, they access and destroy the scalar weapon. The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute before Marlowe.
In free fall , Marlowe kills Kirilenko, and is then saved by Sweetwater who hands Marlowe the parachute that was stolen by Kirilenko. The squad lands in Texas , Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the US Army against an incoming Russian invasion that is coming through Alaska , much to the squad's disappointment.
The game was first announced in February This was in response to Infinity Ward 's announcement on October 17 that Call of Duty: Modern Warfare 2 would not support dedicated servers. The online multiplayer demo for the Xbox and the closed beta for the PC were released on January 28, , and servers ran until February Bach stated "We see it as very, very hardcore and important part of our customers.
So we put a lot of effort into making sure that everything worked perfect. It's even and you know the consumer has the same technology and have the same peripherals and same controls — which makes it easier for us to create a game that feels fair. By catering to a mouse and keyboard for the consoles, it would maybe skew the even playground.
By pre-ordering the Limited Edition, buyers of the PC version were given early access to the closed beta from January 28 to February In addition to the six upgrades offered by EA on all pre-orders of the Limited Edition, select retailers offered their own incentives.
Copies pre-ordered at GameStop , for example, came with an additional code, unlocking the AKSU carbine and giving access to the Squad Rush game mode 30 days early North America only. All six Limited Edition upgrades, as well as the AKSU, are also available to owners of the Standard Edition of the game, but they must be acquired by accumulating points in-game.
The package includes Battlefield: Bad Company 2 , Battlefield , "Onslaught" mode, and immediate access to four vehicle upgrades and two weapon unlocks from purchase, a bonus originally included only in the Limited Edition. Owners of used copies will be able to purchase a VIP code for an additional cost from their respective system's online store. Owners of the PC version will receive this content for free regardless of ownership status.
Several map packs have been released for the game. As well as these, two maps from the single-player campaign were ported to multiplayer; "Cold War" was made available for Rush, Squad Rush and Squad Deathmatch while "Heavy Metal" was made available for Conquest and Squad Deathmatch. Residents of the United States can retrieve unlock codes for the upgrades on the Xbox by purchasing specially marked Dr Pepper bottles.
The kit upgrades include two additional pins and one additional award for each class, as well as unique camouflage upgrades. The shortcuts are available for purchase for each separate class, or in a bundle pack for all four classes.
Upon installation, the shortcuts will unlock all primary weapons, gadgets and specialisations for their respective class. A new mode, "Onslaught", was released on June 22 and 24 for the PlayStation 3 and Xbox respectively. It is available as a retail package and via download. The retail package, however, only includes product key for internet activation. The expansion has received positive reviews, with praise for its "fun, close encounters" and use of licensed music tracks from the Vietnam war era.
The expansion pack contains 5 new maps, 6 new vehicles, and 15 new weapons. The fifth map, Operation Hastings, was originally set to be unlocked when the playing community reached 69,, team play actions revives, resupplies, assists etc. Battlefield: Bad Company 2: Vietnam received generally positive reviews, with scores from Metacritic of 88 for the Xbox and PlayStation 3 versions,   and 86 for the PC version,  and scores from GameRankings of IGN praised it as being one of the best multiplayer offerings of the year, scoring it 9.
Battlefield: Bad Company 2 received mostly positive reviews from game critics. GameZone's Steven Hopper gave the game 9. GameSpy reviewer Anthony Gallegos gave the game 4. Whitehead also commented that it had "immediately evident" improvements over the previous game in the series, and concluded that Bad Company 2 is "the online shooter at its most streamlined, most thoughtful, most exhilarating.
As of March , 2. As of June 30, , over 9 million copies of the game have been sold across all platforms. As of March , this number had increased to over 12 million. From Wikipedia, the free encyclopedia. NA : March 2, . AU : March 4,   .
EU : March 5, . JP : March 11,   . WW : December 16, . WW : June 20, . Electronic Arts. February 2, Archived from the original on March 24, Retrieved July 10, Internet Movie Database. Archived from the original on July 17, Archived from the original on June 29, PC Games Hardware. Archived from the original on May 11, Archived from the original on August 14, Retrieved August 19, Archived from the original on June 23, Retrieved October 15, Archived from the original on July 3, Archived from the original on March 6, June 20, Retrieved August 31, Archived from the original on February 17, Retrieved January 30, Official Xbox Magazine 46 : Archived from the original on May 25, Retrieved May 26, Archived from the original on December 13, Retrieved January 16, Archived from the original on April 7, Retrieved May 14, Archived from the original on February 8, Archived from the original on February 9, Retrieved January 29, Archived from the original on May 12, Archived from the original on May 24, Archived from the original on March 4, Archived from the original on January 27, Retrieved June 16, Archived from the original on August 13, Retrieved May 17, Retrieved July 28, Archived from the original on May 3, May 30, Archived from the original on September 14, Retrieved September 14, Archived from the original on October 25, February 25, Archived from the original on March 2, Archived from the original on July 10, Archived from the original on January 3, Archived from the original on December 19, Archived from the original on July 31, Archived from the original on August 20, Archived from the original on December 30, Archived from the original on December 17, Archived from the original on December 28, Archived from the original on July 18, Brun December 3, Archived from the original on January 14, December 30, Archived from the original on January 10, Archived from the original on July 22, Retrieved November 22, Archived from the original on August 11, Archived from the original on August 28, Archived from the original on August 25, Archived from the original on June 1, Archived from the original on August 26, Archived from the original on May 10, Archived from the original on October 16, Retrieved December 16, Choose your side and fight shoulder to shoulder with other commanders and generals to win this World War.
Take the side of the Confederation and protect the world from the red alert. Join the rebels and crush the global domination system. Be a general of your very own strike force. You can control each unit directly! This online, real-time RTS , modern war strategy game gives you the opportunity to feel like a battlefield general.
Command, conquer, build your base, train infantry, produce assault tanks and armored vehicles, warplanes, and warships to defeat the enemy. Take part in the World War. Use superweapons and unleash your power! Join a clan with your friends and fight other factions to dominate the world.
Fight to the death andtotally annihilate your enemies! If you are a fan of pvp games and battle games like the classic rts, then Art of War 3: Global Conflict AOW is the game you are looking for! We need you, General! Art of War 3: Global Conflict is a multiplayer online game. It requires a constant, stable internet connection. We look forward to reading your emails to make our games even better and more convenient for players.
Reviews Review policy and info. We added some improvements to make the game more enjoyable: - New players will receive an additional reward for logging in daily for 14 days. Log into the game every day to receive rewards and open additional cases!
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