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By Signing up, you agree to our privacy policy. Recently, Education World reviewers checked out Kidspiration 2, the kidspiration 2 games version of a popular visual learning program for students in grades K The reviewers used Kidspiration 2 in actual classroom situations, rated it on a scale ofand then shared their thoughts about the program's strengths and weaknesses. Discover what they had to say! Included: Compare Kidspiration 1 and 2. Kidspiration 2 by Inspiration Software Inc.

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Daily Players: 15, Xbox PlayStation Nintendo. Xbox Game Pass Ultimate. Xbox Live Gift Cards. Cyberpunk Xbox One. Red Dead Redemption 2 Xbox One. GTA 5 Xbox One. XBox Live 12 M. The Black Mirror went on to sell above , units in Germany alone. It takes place on November , twelve years after the original game. When solitary Darren Michaels befriends the beautiful Angelina Morgan, he has no idea what the fates hold in store for him.

The alluring Angelina has also attracted the eye of several others; and when she suddenly disappears, Darren finds himself questioning what has happened to her while he is haunted by a series of torturous and ever-intensifying nightmares. Darren's search for his missing friend and his own sanity take him on a chilling expedition from his small New England town to Willow Creek, England - and the reigning evil of Black Mirror Castle.

Darren's journey will immerse him in the dark secrets and turbulent history of the castle's ill-fated Gordon Family. Legend has it that the Gordons were haunted by an ancient curse that ultimately led to their demise more than a decade earlier. Will Darren be able to overcome these demons and find Angelina? Will Darren's search lead him to redemption or the hell of insanity?

Or will he become the curse's next victim? New protagonist David Gordon never knew his estranged father particularly well. Still it comes as a shock when he is summoned to his family's ancestral home in the Scottish highlands, after his father has taken his own life there. David does not know much about his father's final weeks, but the circumstances of his death seem more than peculiar. Settling the heritage is merely an excuse for David to find out more about the castle his father grew up in, meeting the family he never knew and for shedding light on the mysteries surrounding his father's death.

Following the suicide of his father, David Gordon visits his ancestral home for the first time in his life. A life that is soon threatened by the dark secrets that claimed the sanity of many Gordons before him. Tormented by nightmares and waking dreams for all his life, David fears that it might be his destiny to follow in his father's footsteps, down a path that leads to madness, and death.

Is there really a Curse that has been haunting his family, like his father believed? It is up to David to uncover the horrible truths, buried under generations of silence and fathoms of stone. Black Mirror Castle demands an offering From Wikipedia, the free encyclopedia.

This section needs expansion. You can help by adding to it. July Main article: Black Mirror video game. Retrieved 30 July The Inventory. Just Adventure. March Archived from the original on August 13, Archived from the original on April 5, Archived from the original on August 16, Archived from the original on July 21, Archived from the original on February 23, Archived from the original on November 15, Archived from the original on January 4, September Hamburger Wirtschaft.

Hamburg Chamber of Commerce. Archived from the original on July 20, Archived from the original on June 5, October 31, Archived from the original on June 19, Computer Gaming World : PC Gamer US.


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Click here for more information. Showing Slide 1 of 1 - Carousel. Showing Slide 1 of 2 - Carousel. Knight Discounts. Shipping Info. Click on the link below to view our other auctions. Solitary Darren, hero of Black Mirror 2, meets a girl named Angelina while he is working at the local photo shop of Biddeford, a small town in New England. Use the laptop to get more information. Once you are taken outside by Reginald, use the boom and you will escape and end up in the diner.

Go inside and talk to Murray to get your room key. Buy a postcard that you will soon use as a new map. Go through the door on the left and you will leave your rucksack in your room. Pick up the newspaper and matches from the small coffee table, then return to the lobby.

Talk to Murray again, then go outside. Look at the pile of leaves next to the car, then use your newspaper on them, then the matches on them. Go back inside and tell Murray about the fire, then take Angelina's room key from the board. You can also pick up a flask of alcohol and a knife from the coffee table in the lobby. Go back through the door on the left and use the room 13 key on Angelina's room.

Open the cupboard beneath the television to get a sleeping medication. Move the portrait on the wall to find some white notes. Look at the bed and take a woollen thread from it. Now look at the cut lemons on the writing desk. Pour some of your alcohol in the glass on the desk, then use your woollen thread on the glass. Use a match on the thread, then your notes on the candle.

Read the notes in your inventory, then leave the hotel. Talk to Miss Valley, then enter the museum and talk to Bobby. Look at the broken display cabinet on the left. Go over to the right and read the book in the large display cabinet. Talk to the tourists, then talk to Bobby again. Look at the bubble mixture on the counter and try to take it, then ask Bobby about it.

Leave the museum. Head left to the fair and talk to Tom at the chili stand. Order some chili, then return to the museum and give it to Bobby, who will give you a sparkler in return. Talk to Bobby again, then take the empty bottle of bubble mixture.

Open the cupboard behind the large display cabinet and you will partially fill the bottle with liquid soap. Give the bubble mixture to Bobby, then while he is blowing bubbles take the key from his jacket. Use this key on the lock on the large display cabinet.

You will talk to Miss Valley outside, then head inside and you will see Murray put a letter in a lockbox. Go back down to the lobby and look at the lockboxes. Approach the pub and talk to the tramp sitting on the bench, then head inside. Talk to Tom until he gives you the lock picking tool. Use your sleeping medication on Murray's tea and he will fall asleep. Look at the lock boxes, then use your lock picking tool on them.

Take the letter from inside and read it in your inventory. Using the clue from the letter, the numbers match up with animals on the contents page. Enter Angelina's room and move the bed. Look at the hatch and line up the numbers 62, 17, 1 and 25 with symbols bee, snake, frog and raven. Look down the hole, but it is too dark without a light. Head back out to reception. Look at the souvenirs on the counter and take the soul key.

Go towards the rooms again and look at the clock over the bookshelf. Use your knife on the clock and take the batteries, and put them in the soul key. Go to Angelina's room again and head down the hole. In the sewers, go round the corner, then to the right, and pick up the metal bar. Next go to the left, back that way, back left and backward, and take the wooden beam. Now head forward, back and back right to find a grate door. Use the metal bar and wooden beam on the grate, then go through.

Go back left, right and right again. Look at the pipe to get a piece of cloth. Go through the pipe and you will slide down. Use your camera to get a quick view of what's in this room, then look at all the hotspots to guess at what they are.

Pick up the cloth from the bottom right and the metal tube from the bottom left. Combine these in your inventory, then use them on the bucket of oil near the bottom left. Use your last match on the torch to light the room. Look at the switch box next to the door, then at the cables under the box and reconnect them.

Now look at the door and remove the metal bar, then use the switch box to open it. Go through the door. After your captor leaves, pick up the chain, screwdriver, igniter and aluminum dish, and look at the water bottle. Use your knife on the dish and on the rusty bars to make welding powder. Put this on the lock. Now use the igniter on the camping stove, light your sparkler from the flame, and use the sparkler on the lock. Open the door, then open the bloody locker. Search the body twice to get a piece of paper and some insulation tape.

Now open the left locker and get a stick of dynamite. Open the right locker and take a fuse cable from the box inside. Look at the shelves to the right and take a box of flares, a package containing a rubber dinghy, and a large yellow hose. Look at the junk to the right of the door to find a detonating device. Open the hatch and go down. Try to open the next hatch but it is stuck. Put dynamite on the hatch and attach your fuse cable.

Climb up and attach the other end of the fuse cable to the detonator, then use it. Go down to see the hatch is still intact. Look at the large concrete beam above it. Climb up and get another stick of dynamite and another fuse cable. Go down and attach the dynamite to the concrete beam, and attach your fuse cable. Climb up and attach the other end to the detonator, then use it.

Climb back down to see the damage. In your inventory, combine the chain and rubber dinghy, then use this on the concrete beam. Inflate the dinghy and climb down the hatch. Look at the grate on the left side - you can't reach it. Look at the exposed orange cables. Climb up and get the gloves and wrench from the floor, then climb down again. Combine your insulation tape with the gloves, then use the insulated gloves on the orange cables.

Climb up twice and pull the left lever to open the metal door on the right. Go through and pick up the other water hose, then combine the two of them in your inventory. Connect this to the outlook on the left water tank. Go back to the left and down once, then use the end of the hose on the bottom hatch.

Climb back up and right and turn on the valve on the water tank. Go left and down twice into the flooded room. Once you reach the other grate, quickly use your wrench. Look at the broken wagon - it is missing a wheel. Open the metal door on the right by pressing the button next to it. Pick up the heavy chain from the platform next to the door, then go through. Use your wrench on the compressor wheel to get the flywheel, then return outside.

Use this wheel on the broken wagon to fix it, then push the wagon and some planks will break off. Remove the rest of them to reveal a large hole. Now connect your heavy chain to the grate over the crevice, and to the wagon. Pick up some stones to fill the wagon. Try to push the wagon, but it is now too heavy. Grab a plank from the left and use this on the wagon. Now go through the crevice. Pick up the wooden strip from under the desk.

Move the bottle of kerosene into the light. Pick up the shard of glass and use it to break the kerosene bottle, then pick up the old cloth and use it in the pool of kerosene. Now pick up the glass shard again and use it on the light coming through the window. Use your wooden strip on the fire, then on your bonds. Head out the door, but you will see Bobby and return to the room. Take the pieces of rope and the longer rope, then take the white sheet and look at the family tree.

Look in the strange compartment to get a toy car, then get a head from the carton on the shelf and take the clothes dummy. Put the dummy and head on the chair, then put the sheet over it. Use the long rope on the beam in the ceiling, then use it on the bale of cloth. Use your toy car on the door. Head downstairs and get the toy car again. Take the greaseproof paper from the table, and the charred wood from the fireplace. Look at the chest and examine its lock and decorations.

Use your paper on the chest's decorations, and you will make a tracing from it. Now go and use the piano. Go and unlock the chest with this combination, then open it to get your old things. Head outside and talk to the boy, then walk towards the gardens at the bottom left to find a destroyed summer house. Pick up the broken hose, then go to the back of the house and then into the crypt. Examine the statues and sarcophagi. Pick up the carrying slings, then use them on the right sarcophagus.

Leave the crypt and take the pulley from the ground next to the left statue. Go back into the crypt and use the pulley on the slings - now you need a crane. Go back to the front of the castle and talk to the boy. Give him his toy car, then take the hatchet. Return to the front of the crypt and use your hatchet on the small trees. Use your pieces of rope on them to make a tripod, then use the tripod and you will put it over the sarcophagus. Now use the pulley on the tripod and go down.

Pick up the small tube from the ground, and take the folder from the cabinet. Read the folder in your inventory for more clues. Now use your hatchet on your hose to cut the split part out. Heat the small tube with the welding set here, then use it to join the pieces of hose. Now leave this area. The boy will tell you Tom has returned. Leave the crypt. Try to take the hook from next to the door over on the right, then use your hatchet on it to get it loose.

Go to the front of the summer house and use the repaired hose on the water tap. Return to the back and use the hose on the marsh. Go to the front again and turn on the tap. Now go to the castle and you will see Tom. Go there again and you will trap him in the marsh. Talk to him and you will steal his car. Go to the museum and look at the display case, but you need to wait until the tourists leave. Look at the cupboard, then hide in it until night time.

Use your display cabinet key on the lock, then read the book. Turn the page and read again. Now look in the trash near the counter and get a chewing gum wrapper. Also take the wooden plate from the sewing machine, then go through to the Black Museum. Look at the pivoting window. Put your wooden plate on top of the shredder, then climb on top of it. Use your gum wrapper on the window, then climb outside. You will run into the tramp again and automatically move on.

Down at the meeting place, look at the crevice on the far left, then hide behind the elevator. You will end up running further away. Go through the doors on the right, then close them behind you and use your metal bar to keep them closed.

Head over to the levers, and flip the left one up and the other two down. Go to the next room, then use the switch box to close this door. Pick up the water hose and iron bar from the ground on the left, then combine the two and use them on the pipe to the sewers on the right to climb up. Head to the tunnel, then left, left and front left.

Pick up the wooden block. Next go to the tunnel, front right and to the entrance. You will automatically go to the lighthouse. After talking to Ralph, head right to see a raven fly past. Look at the chessboard to see it has 4 holes. Look in the grass here to find a queen, then search the pile of stones on the right to find a pawn. Look at the gate, then go back and talk to Ralph about the raven. Leave towards the lighthouse. Take the note from the tree. Get the knife from the beam next to the door, and search the crevice left of the door to find a king.

Use your knife on the bush in the middle of this screen to get a stick, then use the knife on the stick to make a whistle. Go and talk to Ralph, and swap your whistle for the knight. Go through to the chessboard and place the 4 pieces in their correct positions king at north, pawn at south, queen at west, knight at east. Go through the gate and search the rucksack to get a diary and a letter.

Read both, then search the rucksack and sleeping bag, but the tile is not there. Look at the stone plinth, then go back outside. Look at the mailbox and the nymph statues, then pick up the branch from the right and use it on the gate. Talk to Louis and Bates. After your vision, talk to Lady Victoria and Lady Eleanor. Try to go through the bottom left door, but Lady Victoria will stop you. Enter the kitchen on the right and talk to Sally, then go out the door towards the stables.

Look at the black car, then talk to Louis. Pick up the ladder from next to the wall, and the hammer from the toolbox. Look at the raven in its nest, and the mud on the ground. Use the ladder on the fountain and try to look in the nest, but the raven will stop you. Head back inside and take a teaspoon from the kitchen cupboard on the right, and some thread from near Lady Eleanor. Go back out to the stables. Combine the spoon and thread, then use this on the stairs to the right of the barn door.

Now examine the nest to get the first piece of mosaic. Return inside to the entrance hall and look at the 2 big paintings. Go to the door on the left to overhear Lady Victoria on the phone. Look at the globe in the middle of the room, then at the stone slab beneath it.

Look at the barrier and you will realise you need to get rid of the ladies before investigating. Try to take the teapot, but it is empty. Pick up the clean boots and head outside. Use the boots in the mud to make them dirty, then go back inside to the entrance hall, upstairs and into the bathroom.

Use the dirty boots on the floor here to make a mess. Return to the kitchen and talk to Sally until she leaves, then pick up the teapot. Go back to the hall and head left into the library. Put the teapot on the tea service, then use the phone to call Murray. Leave the castle and head to the village. After overhearing the conversation, go to the pub and try to enter, then use your lock picking tool on the door. Take the tea from the table near the window, then leave again.

Go inside and into the library, then place the tea with the teapot. Go to the kitchen and tell Sally that tea is ready. Now go and look at the stone slab and barrier around the globe in the entrance hall. Head upstairs into the bathroom and look at the mirror twice, then look at the tiles on the opposite wall and use your hammer on them to find a cavity.

Read the diary page to see a page with pyramids; numbers 2, 4 and 5 are crossed out. Go back downstairs and look at the globe, then press pyramids 2, 4 and 5 from the front right. Open the stone slab and get the second piece of mosaic. Head upstairs and knock on Bates' door to talk to him.

Go to the bathroom and take the head off the mop. Put this in the bath and turn on the tap to flood the bathroom. Go and tell Bates and Sally about this, then enter Bates' room. Look at the top drawer to see it is locked. Examine the bedpost and take the key, then use this on the top drawer to get a photo and some documents.

Look at both, then at the aide memoire you find. Finally, look at the jewellery box - you need to get this open with the information from the aide memoire. Leave this room and go to the library. Talk to Lady Victoria, then look at the family tree on the right. Click on Frederic Arthur to see that the eldest sister is Rose. Go and talk to Sally in the kitchen, but she wants help with her brother. Talk to Bates in the entrance hall, then go upstairs and use the telephone. Talk to Sally once more to see the box of cereal; on the front is a cross.

Go out the front of the house and out to the gate. Look in the mailbox to find a letter. Open it to find out Bates' first name. Return inside and talk to Lady Victoria in the library to learn out the name corresponds to the symbol of a knife. Go out to the front gate again and look at the 3 nymph statues to see the numbers 20, 19 and 1. Go inside and upstairs, and look at the painting over the telephone to see the number You will work out this spells out the word star.

Return to Bates' room and look at the jewellery box. You will get a large key and a medallion. Go down to the entrance hall and use the large key to unlock the doors to the forbidden area. Pick up the wooden plate from the ground on the right, then examine the large mirror on the back wall. Leave the castle and head to the ruins. Talk to Ralph, who will give you a sliding puzzle. Attach the wooden tile to it then solve the puzzle match the number of silver and gold symbols with the indicators along the top and left sides.

Once completed, you will get a ball. Return to the castle. Go to the forbidden area again and use the ball in the mirror, then examine the mirror again. Solve the puzzle by getting the ball to the middle, then go through the secret door. Search the desk drawers to find the third piece of mosaic.

Use the music box. After talking to Cathryn and Bates, head to the kitchen, then outside to the stables. Talk to Louis, then go back inside and upstairs to the bathroom. Look at Sally until you see she is pointing at something.

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Enter a dark, captivating world as the massive evil of Black Mirror Castle is Buy Black Mirror Franchise BUNDLE (?) action adventure game in a while, Black Mirror II should be cause enough to OS: Windows XP SP3. Reviewed in the United States on October 20, Platform: PCVerified Purchase. loved all of the black mirror games, first one was the best, great great ending. Buy Black Mirror 2 [Download]: Read Video Games Reviews - Platform: Windows Vista, Windows, Windows XP, Windows 7 |. Rated: Teen.