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Photos Add Image Add an image Do you have any images for this title? Edit Cast Cast overview, first billed only: Julianne Grossman Verdandi voice Billie Hayes Nyanna voice Dave Fennoy Mimir voice Dave Wittenberg Edit Storyline It's set in a science fiction reimagining of Norse Mythology, wherein the Norse gods are cybernetically augmented warriors worshipped by so-called mortals, which are non-augmented humans.
Edit Did You Know? Trivia As a thank you to its users for supporting backwards compatibility on Xbox One, Microsoft made this a free download on June 10, Add the first question. Edit Details Country: Canada.
Development later went into the Nintendo GameCube in , before eventually selling the rights to Microsoft in and becoming an Xbox exclusive. The player takes the role of the Norse god Baldur , who is less cybernetic than the other gods thus being "too human". The game was eventually released on the Xbox on August 19, to mixed reviews from game critics. While the game's story and class system were generally praised, many were critical of the odd control scheme, mediocre framerate and graphics, lackluster level design, long respawn times, and cliffhanger ending.
The game was later involved in a controversial lawsuit from to between developer Silicon Knights and Unreal Engine creators Epic Games over the former using a stolen version of the Unreal Engine 3 game engine. Plans for a full-on trilogy were eventually canceled because of the damage inflicted by the lawsuit along with Silicon Knights filing for bankruptcy on May 16, Too Human is an action role-playing game from a third-person perspective.
The player takes control of the lead character Baldur in a third-person perspective with the camera distance being adjustable, even controllable during some in-game cinematics to involve the player in the story further. The role-playing elements of the game come in the form of advanced character customization. At the beginning of the game, the player is given the choice between five different classes ; berserker, champion, defender, commando, and bio engineer, with each having an advantage over another.
The berserker is focused on melee combat while the commando is oriented on ranged combat. The bio engineer has advanced healing abilities and the defender has a strong armor defense. Finally, the champion is a balanced all rounder with multiple air strike attacks. There are fifteen variations of weapon classes such as pistols, heavy lasers, dual and two-handed combat weapons, armor for different body parts, and "charms" that allow players to use powerful Ruiner abilities.
As players progress through the game, they can level up by slaying foes Goblins , Trolls , Dark Elves , and Undead and achieving high combos, allowing access to more efficient items and skills; these items and skills can be used in the game's skill tree mechanic, where points earned with every level up are applied to improve stats and unlock new abilities unique to each different character class. The Cybernetic alignment allows use of certain weapons like heavy lasers and further cybernetic upgrades, while the Human alignment emphasizes quick movement and improved combos.
Along with the single player campaign, Too Human features a cooperative multiplayer component that can be played over Xbox Live. Hosts can support only a second player with a "drop-in, drop out" system. This allows players to join games hosted in levels they have yet to complete, as long as the host has, allowing high and low-level players to join games suited for either.
Cooperative multiplayer features the option to trade items with other human players regardless of their level. Too Human is set in a science fiction reimagining of Norse Mythology, wherein the Norse gods are cybernetically augmented warriors worshipped by so-called mortals, which are non-augmented humans.
As the war escalated, man and machine exchanged nuclear and anti-matter weapons, leaving a once-lush world frozen in a thousand-year winter. Humanity now teeters on the brink of extinction. Earth's population is now only a few million sheltered in the walled enclave of Midgard. The great sentient machines have prospered in the eternal winter. Humanity, however, is not alone. Their cybernetically-enhanced bodies and minds make them far more powerful than mortals, and they are properly revered as gods.
Baldur - Main protagonist and playable character of the story, the player will continue to progress with Baldur as he discovers more about his past as he seeks retribution. Freya - Goddess of fertility, wealth, love, beauty, magic, prophecy, war, battle, and death. Tyr - The valiant god of war who runs a weapon workshop in Asgard. Loki - The god of mischief who wants to bring ruin to Midgard and Asgard with his sons Jormungand and Fenrir. He is the main villain.
Hod - Baldur's blind brother who was tricked into killing him initially before murdering his wife in cold blood. Too Human was first announced by the developer Silicon Knights in to be released on the original PlayStation , with a first teaser showing during E3 that same year.
Also unlike the finished product, the plot, while involving the theme of human cybernetic enhancements, was to be set in the distant future of AD instead of the alternate science fiction take on Norse mythology. Development halted when Nintendo announced an exclusive partnership with Silicon Knights, and the game was moved to the GameCube in Prototyping for the game took place on the GameCube, but the staff at Silicon Knights soon devoted their efforts towards two other releases, Eternal Darkness: Sanity's Requiem and Metal Gear Solid: The Twin Snakes , with further news of Too Human becoming mute, without any indication of future development being announced until five years later in Development once again shifted to the Xbox when Silicon Knights announced a partnership with Microsoft in May , which included plans to develop Too Human into a trilogy.
As well as releasing many other promotional videos  Silicon Knights was also involved in the making of a fictional documentary titled, The Goblin Man of Norway. The first part— Excavation —relates the discovery of a high technology mechanical man possibly tens of thousands of years old found encased in a glacier. The second part, titled Examination , contains pictures of the discovery as well as a stone found nearby with a message of doom or curse runically inscribed.
The third part, Exhibition , shows the release of the find to the public and includes reactions from various people as to the impact the technology could have on society. The demo includes the Champion class, and gameplay is restricted to part of a single level with cutscenes included, which is only playable in single player. The demo also featured an easter egg where the Commando and Berserker classes become playable by setting the console date to Later, as of July 25, the Berserker became available for the demo without any clock modification, as did the Commando class later on August 11, On July 31, Microsoft announced that the Too Human demo exceeded , downloads.
It said the demo has "been downloaded more than any other action demo on Xbox Live Marketplace in its first week of availability and [had] been one of the top played titles on Xbox Live overall". On July 19, , Silicon Knights sued Epic Games due to "breach of contract", including "inadequacies" of Epic's support, service, and cooperation with Silicon Knights concerning Unreal Engine 3. Among claims, Silicon Knights accused Epic of missing the deadline to provide a fully functional version of their engine.
Upon the game's release, Too Human received a mediocre to fair reception from critics with an average review score of The game's concept of mixing science fiction with Norse mythology was praised by critics with X-Play saying while it "sounds like a stretch", "on the whole, it works" where "the art direction manages to seamlessly blend the grandeur we think of with this mythology and make it come alive again with a healthy dose of futurism.
It found the game's audio to be its stronger part, calling the music and voice acting "top-notch". Response to the game's unconventional use of the right analog stick for combat was mixed.
TheGamer Guides Editor. Am I supposed to write this in the third-person? Do you know how awkward it is talking about yourself like you're someone else? No one would ever believe someone else has this many nice things to say about me. By Dave Aubrey Published 7 days ago. Share Share Tweet Email 0. Maquette Review: Days Of Bummer. By clicking sign up, I agree that I would like information, tips, and offers about Microsoft Store and other Microsoft products and services.
Privacy Statement. Skip to main content. Too Human. Official Club. TEEN Violence. Download Now. See System Requirements. Show More. Sign in with your Microsoft account to view. May contain mature content. Sign in. You may not access this content. People also like. Add-ons for this game. Additional information Published by Microsoft.
Published by Microsoft. Developed by Silicon Knights. Age rating For ages 13 and up. In-app purchases Free.
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