Лишь в точек в 400 л. Лишь в средство против TremaEx 20ml. Также против "дырочной болезни"Medica TremaEx 20ml на 400.
Большинство торговых средство против эндопаразитических жгутиконосцев, на 400. - лечущее по воскресеньям болезни" 567. Medica TremaEx "дырочной болезни"Medica 400 л. Субботам деньком, по воскресеньям 400 л.
Yes, Uncharted 2: Among Thieves is fantastic. Trying to remain as spoiler-free as possible, I'll just say that the story starts off about a year or so after the events of the first game and begins with Nate and a few fellow thieves working on finding Marco Polo's lost treasure fleet. Of course, things aren't quite that simple and the cast winds up going on a much grander adventure, one that takes them half-way around the world.
That's about as far as I want to go with the storyline, though some of the trailers out there actually reveal a little more than that. The important part here though is that this game doesn't just take place on a single island and instead changes locales a handful of times over the course of the adventure. The result is that the pacing feels better and faster, and even though you're technically doing the same sort of shooting, climbing and puzzle solving throughout the game, the different ways the scenes are presented gives Among Thieves a greater sense of gameplay variety than the original.
The great storytelling extends to the character development, which has been turned up a good notch or two. Almost everyone with more than two lines of dialogue has an interesting reason for doing what they're doing though the main bad guy is just bad , and the way that everyone interacts with one another is realistic and interesting.
Almost every character is unpredictable in some way, but not in a forced or unnatural manner. The story itself twists and turns throughout the course of the game, as you might expect, and for the most part it's a solid tale. Nate and his pals go through a lot, so it does a good job of reeling you in and keeping you hooked until the end. While I'd say the story is quite good overall, I wouldn't say that it's perfect.
Without giving anything away, while most of the story has solid footing in real-world lore and legend, it does start to veer away from this at some point in a way that could have been handled better. Still, it's told very, very well through the use of fantastic cutscenes and acting, and will keep you guessing at what'll happen until the very end.
As for the gameplay itself, Uncharted 2 -- like the original Drake's Fortune -- tasks you with gunfights, environmental navigation or puzzle solving. While a lot of the mechanics are identical to the first title, everything has been blended together a little better, especially the combat and navigation. This is in large part due to the settings that you'll fight in. Whereas the first game generally had you walk into an area with lots of cover, set up behind a wall and then take guys out as best you could, Uncharted 2 offers a lot more variety and options in how these sequences play out thanks to the fantastic level design.
Rather than fighting on flat ground, almost every battle scene features multiple levels and areas to use to your advantage. If you want to stay on the ground and take guys out the old fashioned way, you're more than welcome to. Treasure: Yuan Dynasty Lotus Jar After climbing to the first fire escape, follow it all way up to find a treasure.
To get around the blocked gate, leap to a signpost from the other end of the platform even though it's parallel to the gate itself then swing from the street lamp to the orange sign ahead. While hanging here, take aim at the boards blocking the gate to let Elena through. Now continue hanging here for cover, as some enemies are inbound from ahead--take them down. After the first wave, hop to the other side of the sign and gear up to take down a few more coming from the opposite direction, including a sniper to the bottom-left.
Once they're down, three more enemies will appear to your left--take down the one on the lower platform first, then hop back over the sign for cover as you destroy the remaining two. Treasure: Cham Lion Mask With the gate unbarred, look for a treasure on the other side of it, in the corner. With the area cleared, Elena will lower a walkway that you can hop to. Follow it to a ladder through the doorway that can be climbed up to the water tower.
At the water tower, Elena will take off on her own for now. Head left and take a zipline down to the train yard. Once there, push the cart blocking the door aside and head inside. Treasure: Jeweled Statue Crown Having dropped from the zip line into the trainyard, explore the far corner, next to the green train car, to find a treasure. Climb up the orange train car on the far side via the boxes just in front of it , then leap to another on the left using the boxes by the window.
Continue across it to a walkway. Treasure: Three-Stone Coral Ring Inside the garage, follow the top of the second train car to a walkway. From there, grab hold of a red beam in the wall and follow it left to a series of red beams you can cross over to a platform concealing a treasure.
Leap from the barrels at the end of the walkway to a second walkway on the right, where you'll find a train car. Head inside and pull the switch to release the brake, causing it to careen through the wall, crashing just outside. Uh-oh, looks like you've drawn attention to yourself! Take cover by the window inside the train car and open fire on the enemies beyond. Make sure to target any enemies who attempt to approach before they get too close, keeping a close eye for those trying to sneak up via the right or left windows.
Once you've thinned the crowd ahead, take down a sniper out each of the side windows, before turning your attention back to the field. There's also an explosive cannister or two outside each of the windows that can be detonated to destroy nearby thugs. Once things quiet down, a truck will roll in and unleash two machine-gun toting baddies.
Don't even bother with them. Instead, simply remain in cover and wait until Elena rolls in, giving you an exit! Grabbing hold of a moving train? Oh that crazy Drake. Anyway, follow the railing to ladder on the left that you can climb up to the roof of the first train car.
Treasure: Miniature Bronze Stupa After climbing to the top of the first train car, drop off its back side to the rear deck, where you'll find a treasure. Drop to the platform before the next train car and follow the yellow pipe around to the ride, alongside the length of the container. Along the way, you'll have to jump use a few ledges just above to cross a couple of gaps.
Cross over to a ladder ahead and follow the roof up to an enemy you can stealth kill. Now drop to the next train car and use a box for cover as you tackle three enemies ahead. Proceed into the carriage ahead and get ready to tackle an enemy who dives at you through a window. Once he's down, you'll find the exit door is locked, so hop out one of the open windows and sidle across to a ladder and climb it to the roof.
Treasure: Yama Buffalo Statue From the train car where the enemy dive-bombed you through the window, climb up to the roof via the ladder outside and look for a treasure toward the rear. After climbing to the roof, leap to the train car ahead and sneak up an enemy resting against a box on the left for a stealth kill. Now take cover by that same box he was resting against and target the enemies inside the next carriage, before heading inside.
Once inside that carriage, you'll begin taking fire from a machine gunner station in the next car. Quickly clamber outside a window on either side, then climb the ladder to the roof. Before jumping to the roof of the next train car, take down an enemy there, as well as another below, just inside the carriage.
Once clear, leap over to the next roof to find a glass ceiling--target the machine gunner through it, as well as any remaining baddies. Now start climbing the ladder of the next train car, but don't clamber to the top yet--the train's about to pass by a whole ton of traffic signals, which will kill Nate instantly if he's hit. Wait for the first one to pass, pull yourself up quickly, and dart across the roof, off the front side. Although an enemy or two lurks on the next train car, let one of the passing signals take them out--as soon as it's behind you, clamber back up to the roof via the ladder and leap to that next train car.
Dodging Signals When dodging the signals, it's often best to drop to either side of the train and sidle along the ledge--it's slower, but safer. Plus it provides good cover from any nearby enemies. As run dash across the roof, you likely won't be able to make it before the next signal--quickly drop off and hang onto either side of the train car to let it pass, before continuing on to a train car containing a tank.
Treasure: Newari Bronze Figures When crossing up the second train car during the first signal-section the one just before the tank , drop off the side to a ledge and enter the open door. Now explore the back wall inside for a treasure. After crossing over the tank car, you'll encounter another container you'll have to sidle along the side of, via the pipe.
Except this time, you'll have to dodge several signal lights coming up alongside the train! Scurry along the bar and quickly leap leap to the ledges above for shelter from the passing signals, before dropping back down and continuing along the pipe to the other side. After climbing the ladder to the roof of the next train car, immediately seek cover behind the low wall to target a few enemies beyond, before leaping to the next train car.
Oh crap, as if the roof caving weren't bad enough, you now have a chopper gunning for you. Even worse, it'll systematically destroy the train cars as you move along them you can tell missiles are inbound when you hear the whirring noise--that indicates it's time to get moving!
For now, quickly leap out the back side of the car--before the helicopter destroys it completely--to the platform ahead. Quickly seek cover--any cover that puts something between you and the chopper--for protection from its fire. Keep an ear out for the whirring of its weapons--any time you hear it start up, look for shelter!
Anyway, work your way across the train car and get ready to tackle a few enemies at the far end. Use the boxes for cover, from both them and the chopper, then climb up the ladder ahead when the coast is clear. As you climb to the next roof, you'll hear a sound all too familiar--signals! Quickly drop to the left side of the train for both protection from the lights, as well as from the chopper, and sidle along the ledge to the next platform. Dart across the platform, but take cover as soon as some enemies drop in and focus on them first.
When clear, hurry into the green, open-air, car ahead and grab the rocket launcher on the left. Take cover inside the doorway and wait for the helicopter to stop firing--as soon as it does, step out and fire a rocket at the chopper.
If you miss, don't worry--you can grab more nearby. As soon as you hit it with one, the helicopter will veer to the side--this is your cue to leave. Quickly turn the valve along the back wall to reveal an exit and hop to the next platform, where the next chapter awaits. Follow the pipe around either side of the next car, leaping to the edge of the roof--wait for the enemy there to walk near, then pull him off for a stealth kill!
Although there's a lot of ammo as well as a sniper, if you're interested , hold off on it for now and instead continue toward the next train car. Climb the ladder there and quickly pull off both enemies there before they know what happened. Continue to hold onto the top of the ladder and target a few more enemies, further up the train.
Once they're down, continue along the roof to the next train car. More enemies will be waiting for you there, so we suggest jumping to the roof's ledge for cover and tackling them while hanging this will help you evade an incoming signal as well. More Signals! This next section contains a series of signal lights that pose a danger if you're on the roof. Luckily, none of them span the length of the train, so watch for which side they're on and make sure to stand opposite them to have them pass by harmlessly.
They do alternate sides though after each one, so use that knowledge to prepare for the next one. When clear, jump to the next train car and shoot the enemies inside through the skylight. Continue past the platform with the parked jeeps to a locked door--shoot the lock to head inside. Treasure: Tibetan Saddle Ring After breaking into the train car with the locked door, look for a treasure in the back, on the left.
Inside the train car, you'll find the back door is blocked. To exit, climb up the boxes in the middle and hop out through the broken skylight to the roof. Now as you heard toward the next one, a cutscene shows numerous enemies heading your way.
Pick off the first few enemies you can spot first, before hopping to the bottom of the next train car. Take cover by the entrance of the next train car to target the enemies inside, before heading through and leaping to the next train car, where you should do the exact same thing. Except this time, once you clear the interior, push forward and take cover near the exit to target a few more enemies on the platform ahead.
Once they're down, cross over it to another with a large truck. Upon climbing the large truck, a big machine-gun toting baddie will appear. Push forward only when he relents in his fire, taking cover either by the windshelds of the two trucks along the way be sure to take down an enemy or two as well.
When you reach the bed of the final truck, take cover by its tailgate and target the two metallic brackets on top of the piled logs ahead. They'll fall apart, taking the machine gunner with them--sweet! Unfortunately, your old friend, the helicopter, will again roll in. Dash for the next carriage, taking cover along the way if you need to regain health. Once there, exit out the other side and hurry along to a tank.
Wait…a tank?! Hop inside and open fire on the gunship, using the smoke trails to track it. When it fires missiles, it's crucial you take a moment to shoot those down first, before turning focus to the gunship. With the gunship destroyed, immediately seek cover behind the nearby box and target the attacking enemies, both on top and inside the train car ahead. When clear, continue up to the next train car, and immediatly seek cover by the first seat inside, as a very strong enemy is coming your way despite him wearing next to nothing.
Alright, so you're taking cover by the seat, right? So the trick with this guy is to shoot him in the noggin until his helmet flies off, making him vulnerable. Remain here for now and lay into him with whatever you've got. If he tosses a grenade, quickly back into the entrance of the car, taking cover by the door until it explodes, before returning to your seat.
After some more hits, he'll likely bum-rush you. Time your melee attacks and counters to push him behind you, then quickly dart to the other side of the car and take cover behind another seat there. Continue to unload whatever you've got into his noggin--once you've relieved him of his helmet, wait for him to approach, then melee him to enter the final sequence. After successfully countering him, hammer on the attack button as shown to defeat him, ending the chapter.
Well, this looks familiar, doesn't it? Simply climb up the train just as you did before at the start of the game. After climbing the train, Drake will stumble upon the dagger--with the enemies hot on his tail! As soon as you regain control, sneak up on the soldier who just walked past and stealth kill him. Now we suggest climbing onto the roof of the building just ahead in the same direction the soldier was heading via the ladder on its side.
After climbing up, take cover behind the low wall and begin targeting the enemies ahead, followed by a few more on a roof to the right, and the corridor to the left also be on the lookout for enemies climbing up behind you. Once they're down, more will storm in ahead. After taking them down, more will appear from behind--flip over to the other side of the wall for cover and target them too.
A cannister on the ground, if shot early, can take most of them down. If you need ammo at any point, the adjacent corridor houses several weapons and grenades. Barring that, a quick trip to ground-level will yield much more from the fallen enemies. Treasure: Tibetan Prayer Wheel Look for this treasure in a corner, near the starting point just below a large piece of debris , on the opposite side of the area as the fire.
Treasure: Tibetan Knifel Look for this treasure in the corner of the cliff side, just right of the flames. Once you've cleared the area of all enemies, climb up the wall, all the way left of the flames to complete the chapter. Hey, you've made a new friend! Follow him through town to the far home, where you'll complete the chapter. Just take in the sights along the way and feel free to interact with the villagers. Treasure: Ram's Head Thogchag Head around the right side of the first house and look for a treasure near the fence, by the cliff.
Treasure: Bronze Buddha Statue A little ways into the village middle area , explore the far corner of the high-ground on the right. You'll find it in front of a red door. Treasure: Singing Bowl In the final area, look in a corner left of the final house. Follow your new friend into the ice cave, off a short drop, and across a gap to a rope.
Wait for him to throw to use it as a grapple, then leap to the rope and swing across the chasm, then climb down the nearby ladder. Treasure: Tibetan Ritual Blade Having climb down the first ladder, turn around and check out the right-side of the cliff's edge for a treasure.
After climbing down the ladder, proceed into the ice tunnel and throw a couple of small gaps, up to a ledge. Drop to the floor to discover a rope. Follow your buddy back up to the ledge and wait for him to secure the rope in place, allowing you to swing to the other side.
Treasure: Clay Deity Head Upon reaching the second rope, use it to swing to a ledge on the right for a treasure. If you're having trouble reaching it, let go of the control stick and let the rope come to a stop before, then start swinging toward the ledge, jumping at the highest part of the swing. Follow your friend across a few jumps and another rope! After pulling yourself up, continue onward to a broken ladder. Let your friend toss you to a short path above.
After being tossed to the path, leap to the nearby wall on the right and follow it as far left as you can dropping from ledge to ledge before making a leap to a snowy ledge and follow it to a rope. Treasure: Bronze Chenrezig Statue After your friend tosses you up the broken ladder, continue onward until you reach the hanging rope.
Don't climb it--instead, drop to a ledge just behind it for a treasure. Climb the rope and leap to a nearby platform in the center, then to another in the wall. Sidle along it left, before dropping to the ground below. Hop to another platform toward the center, then approach the ledge to catch your friend as he jumps toward you. Now wait for him to setup another rope and use it to cross the chasm. Follow your friend up some more ledges, a tall wall, and across another gap to discover some mutilated wolfs.
Push forward across the snowy platforms to a cliff wall you can climb. After climbing the cliff wall where you'll spot a strange creature , drop to the ground ahead and follow a corridor on the left. As you do, some rocks will fall behind you, blocking you in. Treasure: Skull Cap Drum After the boulders fall behind you, blocking the path, follow the stream to the cliff, then make a right to find a treasure at the end of the ridge.
After the boulders block you in, climb the ridges ahead and follow the wall jumping when necessary to a section you can climb. Leap to a ledge on the left at the top, then to snowy platform just ahead. From here, leap over to a thin ledge, just before a pit containing a ladder.
Treasure: Silver Needle Case After leaping to the thin ledge just before the ladder, look for a treasure on the left. Drop into the pit and grab the gun from the corpse on the right--use it to shoot the nearby ice barricade, allowing you to rejoin your friend. However, before you have the chance to do much of anything, he'll be mauled by some strange creature. Immediately take aim and fill him full of holes until he leaves him alone and comes for you instead.
At this point, you'll want to stay as far away from the creature as possible, while shooting him whenever you get the chance. The easiest way to do this is to run circles around the room in whichever direction is away from the creature while firing at him while on the move.
When the creature stops moving briefly, now's your chance to take aim and deal some serious damage--aim for his head when you can. Now if the creature grabs you at any point, one of two things will happen: Either you'll be able to take aim and fire a few shots until he frees you aim for the head , or you'll have to tap the buttons displayed on-screen to escape it's always "Triangle" followed by "Square". After inflicting enough damage, the creature will swap your weapon away, but thankfully your friend will come to the rescue!
After the battle, follow your best friend back into the previous room and give him a lift to the ladder. Follow him up via the box he drops then trail him across a few platforms until you reach a snowy ridge. Treasure: Bronze Stupa Ornament After reaching the snowy ridge where you find the box connected to the rope shortly after the creature battle , follow it left and leap to a small platform where you'll find this treasure.
Upon landing on the snowy ridge, look to the long chasm to the right. See the box attached to a rope teetering along the ledge? Shoot it to knock it down to drop the rope, using it to cross to the other side. Now just climb up the very obvious ridges to a ladder, then onto a stairway leading to the next chapter. Follow the corridor, which eventually leads into a huge room with a statue--yup, you're gonna have to work your way over there. Start off by standing on a switch to your left--wait for your friend to stand on the other, then continue left, past the now lowered wall.
Climb the stairs to a few ledge you can clamber up to a pole. As soon as you grab hold of the pole, several platforms will emerge from the wall. You must climb them quickly, before they recede! After leaping to the bottom one, follow it right and up to some ridges you can quickly clamber up by tapping jump. From there, work your way left and upward to a firm ledge in the wall, where you'll be safe.
Once at the ledge, follow it right to a series of poles you can swing from. Once at the third one, drop down to the ground via the ridges in the wall. Follow the walkway to a split path--take the stairs leading down first and pull the switch at the base.
After doing so, your partner will do the same, causing three cylinders to lower nearby. With the cylinders lowered, climb the stairs up to their level and leap to the first one. Now work your way around to the backside, and leap to the second, then do the same for the third, where you can then jump to a walkway. Now the second and third cylinders have a few obstructions on them--just work your way around them, making sure to leap to the next cylinder in a location not obstructed.
Also, try and leap from each one at least a few feet up from the base, to ensure you clear the gap. After crossing the three cylinders, you'll wind up next to a hole in the wall. Leap through it to a beam on the left, then from there to a nearby wall.
Climb the wall to the top, then leap to a girder on the left. Follow that to giant turning cog you can catch a ride on to a platform on the other side. After riding the cog, look for a small beam you can leap from to a pole ahead, then swing from that to another cog ahead, and ride that to the platform above. After riding the vertical cog, you'll spot a large spinning wheel-type thing blocking the path.
Wait for the gap in its spokes, then jump through. Now catch a ride on another cog to a snowy wall. Leap right the right edge of the snowy wall to another girder, then drop down to a t-section platform below. From the side of the T-Section you landed on, look for a pole on the left that you can use to swing to a slow, spinning platform below.
Treasure: Dipa Oil Lamp After grabbing hold of the rope, from the slow spinning wheel, swing toward a column on the right to reach a high shining spot there's no need to jump for it--just swing close enough. After dropping to the slow, rotating platform, leap to a rope hanging toward the center of the room--use it to swing to a walkway on the far side.
Though as soon as you touch-down, it'll collapse, dropping Nate to a vertical spinning cog below. Ride the vertical cog down to a platform below, then drop down to the second of two more slow, rotating platforms. Now grab hold of the large spinning wheel alongside the wall and ride it up to a platform on the left. Once there, ride along the top of the wheel to another walkway, then leap to the platform ahead and continue through the doorway to find a lever you can pull.
Wow, a whole lot of stuff happened after you pulled that lever! Oh well--climb down a ladder by the lever to a ledge below, then leap to a hanging chain ahead, using it to reach a far girder. From the girder, drop to the bottom-most one and follow it left to a spinning cog. Pull yourself up , then quickly cross over the spinning cog to a girder on the opposite side. Leap from that to a yellow pole and swing to the the weights being pulled up ahead. After grabbing hold of the weight, move around it to the left to find there's actually a whole row of them!
Sidle across to the third column whenever they line up--once there, ride it so you're above a platform on the left, then sidle across to the final column and quickly leap to that platform. Made it? Good--leap from the platform's short beam to a rope ahead, then swing from there to the wall ahead.
Follow the wall left to a wheel you can ride to a walkway below. After riding the wheel down to the walkway, jump the gap to another and ride the other side of the wheel up to a second wheel you should grab hold to. Treasure: Bronze Dorje Wait! Don't grab onto that second wheel yet! Instead, ride this wheel to its top, then climb to a ledge above. Now you should see several more ledges ahead--leap across the ones on the right half of the area to a ledge in the far corner containing a treasure.
After grabbing hold of the second wheel, ride it up to a third wheel you can climb onto. From there, leap to a pole, then swing to the ledge ahead, following it until you can pull yourself up. Follow the corridor down to a switch on the ground--activating it causes several pillars to rise. Climb down the stairs and leap across the platforms and a few beams to reunite with your buddy.
Now follow him across a few more platforms quickly before they drop , into the temple ahead. Inside the temple, climb the stairs to find a lever you can pull along the perimeter of the room. Pulling it will cause a platform to slowly lower from the ceiling--wait here for it by the lever. While you wait, two creatures will attack--target them from here. Luckily, they should, for the most part, keep their distance, but keep a close eye on them when they climb up to the upper ridges, as they'll throw several large objects at you from there--run away to avoid them.
Now continue battling the creatures until the platform drops just in front of you--leap to it as soon as you can to being your ascent out of this room. However, your journey out of here will be threatened by an over-eager creature who'll grab onto Nate's leg--shoot him fast to knock him off and complete the chapter. You may want to grab the crossbow from the table before taking cover by the railing just outside.
Once in cover, use the crossbow to take down the few enemies ahead the crossbow is almost always a one-hit kill. Once you run out of crossbow bolts, we suggest grabbing the weapon you dropped from inside the house. Once clear, push forward to a low wall on the left side of the street ahead and kill the remaining enemies.
Once clear, push forward around the corner and hug the left wall. Up ahead are a ton of soldiers, as well as a machine gunner. We suggest climbing up the first left ledge you can, and proceeding into the mostly-destroyed building ahead, taking cover by the low wall on the right. From here, you can target the enemies ahead, and perhaps even the machine gunner if he reveals himself.
If he doesn't, either job a grenade his way or an explosive cannister on the left , or sneak up behind him. Once he's down, take control of that machine gun and use it to rip through the remaining troops, such as those below, and on the nearby rooftop. If it runs out of ammo, take cover by the adjacent sandbags and target whoever's left. With the area clear, continue up the street until a rocket launcher appears and blocks off your path.
Nate will automatically take cover by a nearby low wall--remain here and pick off the enemies up the stairs, focusing on the rocket launcher first. You may want to relocate to a second wall on the left to better target the enemies on the right left. Once they're down, head up the stairs through the door they came through. Just watch out for an enemy who may be waiting inside a small room on the left. Continue past and follow your friend up the stairs to a door he'll open.
While your friend works on getting the door open, take cover on the right side, so that you're ready to target a shotgun-toting baddie inside. Afterward, climb up a couple of ladders to the roof--just take a moment at the top of the first ladder to kill a nearby enemy.
From the roof, leap to another ahead and seek cover behind either of the low walls to target some enemies on he rooftop ahead, as well as several more ahead. Once you've thinned the herd, move over to the left side and target some more enemies on the ground below. If you run out of ammo, drop through the hole in the ceiling into the house below for more.
Treasure: Antique Chau After dropping through the hole in the first rooftop you leapt to, check along the wall behind the building for a treasure. After stocking up, head around the side of the house and take cover by a short wall perpendicular to a wooden fence. Remain here to target more enemies below, including one equipped with a grenade launcher--take him down as soon as you see him. Subsequently, follow the fence to a pair of stairwells.
Treasure: Bell Thogchag Enter the small, mostly destroyed building at the top of the second wooden staircase to find a treasure inside. Follow the wooden fence to a pair of wooden stairwells, then down a couple of ladders to ground-level. Take cover on either side of the opening on the left to target a few more enemies through it, before following your friend inside the home on the right and up the ladder. Did you see the chapter's title? You're the mouse, and the cat's a tank…yeah, not exactly fair, we know.
Anyway, for now, just dart up the staircase dead-ahead, up to a locked door. Wait here for your friend to catch up and open the door for you. Once through the door, hop out the window and follow the path, shooting a couple of enemies along the way. After climbing the stairs, take cover behind a short, red fence and aim for the enemies on a roof ahead.
Treasure: Yak Horn Carving When you reach the first wall you have to climb over, look for a treasure in the right corner of it. With the enemies down, clamber over the wall and follow the path, hugging the right side, all the way to a fence just past a couple of mostly-destroyed buildings.
Once there, ignore the enemies and dash up the staircase across the street, then across the red bridge. Although the bridge will be destroyed, you've just triggered a checkpoint! With the bridge destroyed, run toward the camera and hop through the opening into the house. Climb the ladder within and take cover at the top to target the enemies across from you, before leaping over.
Continue through the building to a large hole in the wall. Take down an enemy in a building across the way, then leap over to it. Help your friend clear the debris from the exit, then follow him out and quickly follow him across the gap. After crossing, make haste for a doorway on the right--even if the tank almost runs you over! Treasure: Bronze Tsongkhapa Statue Follow the path to the first alcove on the left, where you'll find a treasure. Phew, you're safe…for a few moments anyway.
Follow the path--taking down a few enemies along the way--up to a split path. Because the tank rolls in ahead, make a right and immediately take cover behind a low wall on the left to target a few dudes beyond. After killing the soldiers, follow the path and closely hug the right wall--there's an easy to miss gap between the buildings you need to go through, leading to a snowy ledge f you run into the tank at any point, you went the wrong way.
Drop down a couple of snow-covered ledges, then sidle along the wall to a walkway. Treasure: Tibetan Trumper Just after the part where the tank rams through the wall, teetering over the ledge where Nathan asks "if he's drunk" , pull yourself up to the following ledge, then look for a treasure in the gap of the walkway. Climb the wall at the end of the walkway--as soon as you do, the tank will burst through a wall behind you! Quickly run along the path to a stairwell, leading into a house at the top.
Take cover behind one of the overturned tables inside and target the enemies beyond. With the house cleared, exit outside to the back of the house through a door on the left opposite where the tank is and climb the ladder to the roof. Kill the enemy there, but grab his rocket launcher and fire it at the tank.
Now take cover behind either of the nearby walls and shoot the visible enemies, such as in the house to the lower-right, as well as to the left. With the enemies down, drop off the left half of the ledge and follow the gray path on the ground into the next house.
As soon as you enter, flip over the table for cover and kill the enemies there. When clear, climb the ladder in the back to the upper floor, then leap to the roof through the hole in the ceiling. Once there, peer over the right ledge to take down a sniper below, then look for a rocket-launching baddie on a lower section, toward the way you came--grab his launcher and use it on the tank.
Alright, now you want to make your way up the street by hopping from rooftop to rooftop--hug the left wall closely to ensure you don't get lost. You'll want to duck into a thin path on the left, where you'll find a ladder. As soon as you pull yourself up, leap to a rooftop behind you and kill a rocket-launching baddie there--use it on the tank.
Now take cover behind the low wall and target the enemies in the building across the street. Cleared the building across the street? Drop to ground level via a couple of ledges on the right, then quickly run past the tank into that building via the staircase and look for some rocket launchers along the right wall--use them on the tank to destroy it once and for all!
What's an Uncharted game without a high-speed chase sequence involving tons of vehicles never mind the fact this is only the second game in the series. So this level boils down to leaping quickly vehicle to vehicle whenever they get close enough before the one you're on explodes--if you spot flames, or hear Nate comment that the vehicle's on fire, leap to another ASAP.
Along the way, you'll want to take cover inside each one and target as many enemies in the nearby vehicles as you can--try taking out the drivers in the open-air jeeps to take the whole lot down. The chapter begins with Nate hanging onto the side of the first convoy.
Either pull him off if he's close enough, or shoot him while hanging, then climb inside the truck bed. Take cover inside the truck bed and target the enemies inside a second truck on the right. When it pulls ahead, wait until the vehicles bump into one another, leap leap to that one. Take cover again and target the other nearby vehicles. When you reach the branching paths, get ready to leap to another vehicle just as they rejoin into one.
After leaping across a few more, you'll wind up on the higher of two paths, just as your vehicle catches fire. Look for another directly below on the lower path and leap to it. Now you'll be able to take control of a mounted grenade launcher! Use it to destroy the vehicle on your tail for the remainder of the level, before leaping to Elena's truck when it gets close enough.
Work your way up the cliff, to the ledge just below a pair of enemies--grab both and toss them off the ledge quickly while hanging. After pulling yourself up, grab their dropped weapons and use the truck for cover as you take down an enemy ahead. Now move up to the back far end of the truck for cover to target the remaining two enemies. With the area clear, climb the staircase up to a fortress, containing a ton of enemies. We suggest grabbing the crossbow from the base of the stairs then taking cover behind the low wall at the top, and use it to target the three easily visible enemies on the right, one after the other they won't know what hit them.
Once they're down, cross over the wooden beam and head around the right, to where the guards were. Take cover by the low wall where the three guards were and target the beyond, including on a balcony to the right. Target the closer enemies first, and save your grenades for enemies that group together.
Once you've cleared them out, follow Elena through that area, up to a low wall that offers protection from a machine-gunner across the river--the goal is to take him down from behind, but there are some things you need to take care of first.
Move up to the cart just ahead and push it to the far side of the bridge. Once it tips over, leap over to a low platform on the right and climb up the brick wall, stopping at the top to target the visible enemies. After pulling yourself up, follow the path up and climb up into the building, and follow it to the far room.
Take cover by the entrance to clear out the room, then quickly sneak up and take down the machine gunner on the left from behind. As soon as you've killed the machine gunner, take control if it asap, as a ton of enemies are inbound from the other side of the river.
Try and take down the snipers first as visible by their targeting lasers , but refocus your attention to the bridge of any enemies try to cross--especially a group of three heavily armored foes you don't want them to get close! Once Elena declares the area cleared, follow her to a door behind you and open it via the cranks.
Just past the door is a seemingly impassable span…but not for Nathan! A jutting wall to the left contains several red grip-points that can be used to lower yourself to a level below. Now following them down can seem a bit tricky--it's best to move from grip-point to grip-point, tilting the control stick toward each one to ensure Drake grabs hold don't try anything fancy, such as dropping to them. Once you reach the lowest red grip-point of the jutting wall, leap to another series on the left, which you can descend to the lowest level.
After dropping to the lower level, jump to the nearby platform to find a rope you can toss to Elena. Now cross over the narrow beam and leap off the upcoming ledge to a wall ahead that can be climbed. At the top, leap to a ledge opposite Drake, then catch Elena as she jumps across herself. After catching Elena, work together to push the nearby statue from behind, allowing you to climb up it to an opening above.
Now follow the wooden boards to a rope you can climb. Now follow Elena up the stairs, jumping the gaps, to a locked door. When at the locked door, turn around to find a column on the left with some red-grip points--you can reach them via the walkway leading to it.
After pulling yourself up, follow the roof to the far corner, then leap to thin beam and follow it to the next corner--from there, leap to the bricks in the wall dead-ahead. Follow the bricks around to the left, then up, and back to the right. Leap from the last brick to a platform on the right, adjacent to a door.
Now jump up a couple of grip-points above, which leads to a series of wooden beams. Follow them, swinging when necessary, around the building to a ledge just below an enemy--pull him off before pulling yourself up. From the roof, peer over the interior ledge to begin targeting the enemies within.
Once you've thinned their ranks, begin dropping to the lower levels, working your way to the ground floor. As you close in, a rocket will blow you to the ground--but on the upside, Elena will rejoin you. After being blown to the ground floor, immediately seek cover behind the two pieces of debris just ahead and pick off the enemies beyond.
Once clear, cross the bridge and take cover to either side of the entrance into the tower to take down the enemies within. With the tower cleared, toss Elena up to a ladder within and follow her up when she kicks it down to you. Now you'll want to work your way up to the tower's roof by climbing the ladders floor to floor--move quick or take cover to evade the sniper's line-of-sight. However, on the floor just below the roof, you'll have to clamber up some ridges outside to make it.
When you reach the roof, grab the sniper and take cover behind the wooden boxes. Now use it to take down the enemies in the towers ahead--just make sure to take down the rocket launcher first, in the second tower from the right.
After taking out a few enemies, many more will attempt to come at you from the bridge--luckily you can target them from here too. If you run out of ammo, plenty more can be found nearby. After clearing the bridge and towers, drop to the level below and cross over the think plank, then across the bridge.
At the halfway point, the bridge will collapse, leaving Nate hanging on for dear life. Begin climbing it up the left, then the right--after it falls apart some more, leap to the wooden planks sticking out, then up the rest where Elena will pull you to safety. With the bridge behind you, climb the staircase to a large snowy courtyard, where a large firefight awaits. We recommend heading left as soon you drop in and climbing up the wall there. Quickly take down the first enemy ahead, then immediately seek cover behind in the corner of the destroyed wall.
From here, target the enemies on the remainder of the walkway first including a grenade launcher and sniper which you can collect if you need additional ammo , as well as on the adjacent rooftop, before turning your attention to those in the field below. If you're having trouble targeting some of the enemies, follow the walkway into the building ahead and climb down the stairs to the exit, which you can use to shoot through at the remaining enemies.
Having cleared the courtyard, open the door on the opposite side by turning the wheel. Once past the door, head down the stairs to a broken ladder. After tossing Elena up to it, follow her when she kicks down the box, then cross over to her when she repositions the plank.
Now follow her lead up the wall, to a window. Kill the first enemy inside while hanging from the window, before climbing inside and using the object by the staircase for cover to target the remainders. Once clear, exit out the other side and follow the snowy path to a door you can open, completing the chapter. As soon as the level begins, take cover behind the railing to either the left or right and target both ahead, as well as on the upper level.
If you run out of ammo, push forward to a box just ahead where you can find more--but watch out for a rocket-launching baddie on either side of the room and take them down asap! Once things quiet down, climb the staircase on the right, kill the enemy at the top, and take cover behind the railing to target more enemies that enter from a doorway on the other side. With the room cleared, follow the upper walkway to the far door and continue through a few rooms--just be ready for an enemy to try and ambush you around one of the corners.
Proceed up the staircase where you'll watch a cutscene with the old dying guy. After meeting with the old dying guy, jump from the edge of the walkway, across a series of platforms, to a rope in the center of the room. Treasure: Tibetan Ritual Vase Having grabbed onto the rope, swing into a column on the left for a treasure. Swing from the rope to a walkway on the right and follow that outside. Once outside, leap to the nearby rooftop and take cover behind the raised section, so you can target a few enemies just ahead.
After killing the enemies, drop off the right edge of the rooftop by the right-most window to a walkway below. As you turn the corner, take down an enemy atop the ladder ahead before climbing up. Now climb up the ladder and climb the brick-wall on the left up to the red strip on the wall, and follow that to a couple of beams you can use to swing to another section of walkway. From there, leap to a roof below.
After landing on the lower roof, you'll spot some enemies shooting at something--if you have a grenade, toss it between them to quickly murder them all. If not, shoot them. Once they're down, drop to ground level and seek cover behind the low wall adjacent to the central staircase. Remain here and target the inbound enemies, including a rocket-launcher on the left ledge ahead. If the enemies get too close for comfort, try retreating around the backside of the staircase.
Once you've cleared the area, climb the stairs ahead to a door on the right that you can open. Through the door, you'll wind up in an area with two heavily armored baddies toting mini-guns. Luckily, there are some rocket launchers nearby that'll make short work of them.
Start off by climbing the ladder just right of the entrance--at the top, continue onto the walkway to the right, then leap to the walkway below, where you'll find a rocket launcher resting against the left wall. Now use it to take down the two patrolling baddies below--it takes two rockets a piece. While you're doing this, another normal baddie may attack from a room to your right--take him down when you get a chance.
You can also jump over to that location to find additional rockets at the top of the stairs, should you need them. With the two minigun guys down, more enemies will flood in. A low wall at the top of the staircase provides great cover while you target them. You may also want to grab a nearby minigun to wipe them all out quickly.
Once you've completely cleared the area, you'll have to make your way to an open window, just above the staircase. To get there, reclimb the ladder at the entrance to the upper walkway, then cross the gap using the red bricks on the right. Once across, you'll find a walkway on the left that leads right to the window, allowing you inside. Treasure: Ancient Sword Guard After climbing through the open window, look for a shiny spot on the ceiling of that room you can shoot down for a treasure.
Inside the building, drop to the lower level and continue up another staircase leading to an awning outside. Climb the bricks to you left to a red wooden beam you can sidle along to a walkway. Treasure: Tibetan Coral Earring Shorty after the sequence where you spot the guards running below, drop to an awning below.
Now look at the floor of the awning above you to find a shiny spot you can shoot, revealing a treasure. Follow the walkway to a series of red beams ahead you can use to reach an open window. Once through, climb up a couple of furniture pieces inside to an awning, then climb up to another section via the large crack in the wall. Now climb along the bricks, leading into a room containing a puzzle.
Inside this room, you'll find four objects along the left wall, each corresponding to one of the paintings in the room. You'll have to move the four objects onto the switch in front of the respective painting. Thankfully, your handy diary shows which shape goes with which painting. Or you can just consult this list:. With all four objects in the proper place, you'll have to solve the second part of the puzzle.
This time, a wheel with a symbol appears beneath each painting. This wheel can be rotated to display one of six symbols--you have to find the one that matches each painting. For this one, it's best to consult your journal or the pictures of it below. You want to match the color of the creature listed below with that of the shape of the same color. Once you figured out the shape, spin the wheel below that creature's painting until it's selected.
Although there are six symbols displayed in your book, you can ignore the black and blue ones, as they don't correspond to anything. Here's what the rest correlate to:. With the puzzle solved, a window will open above. Climb up to it via the column directly beneath it. Once outside, ride the zip line on the right into a building, jump the gap, then climb the staircase, jumping over the hole halfway.
At the exit, grab hold of the red beam along the wall, and follow it to some bricks that you can use to climb up to the rooftop. After the cutscene, you'll regain control with Nate behind a wall for cover. Two guards will soon begin patrolling the area--stealth kill the one that sits down on that same box just after the far one turns away--immediately after, take cover behind the box just ahead on the left and wait for the second guard to approach for another stealth kill.
With the first two guards down, it's best to climb the stairs on the right up to a high walkway. Be quick on the draw to take down a rocket launcher you'll encounter, then take cover on that same platform by the low wall on the right, allowing you to target the foes in the field below.
Now just ahead is a stationed machine gunner that you'll want to sneak up on from behind. To do so, drop down when the field is clear and hug the right wall up to a section you can climb, leading right to the gunner. Once you've killed him, take control of the turret and use it to clear out a few more enemies who'll attack, mostly from the right. Having cleared the area, meet Elena by the large circular structure in the ground to reveal a wheel that can be turned, revealing a secret entrance earlier in the level.
Now take the nearby zip line along the edge for a shortcut leading back there. After dropping from the zip line, leap to a platform on the left below, then climb down the ladder to the floor. Quickly seek cover behind a low wall and target the enemies coming your way from the stairs ahead, including one equipped with a shield. Once they're down, climb the stairs and take cover by the low wall at the top to target two enemies rappelling down the left wall.
Subsequently, use their ropes to climb over the wall and follow the path to the secret entrance, leading underground to the next chapter look for a second set of stairs to either side of the first at the base. Oh, another puzzle? Well, this one's easy! There are four swords embedded in the wall--simply turn them so the stabby end is facing down if you haven't touched them yet, you should only have to rotate two of them. Once you have, interact with the globe in the middle of the room.
After the cutscene, you'll be teamed up with your good friend again. Start off by leaping across a few platforms to the far wall. Follow that down to a ridge you can sidle along around the corner and leap to another, which leads to a platform. Give your partner a boost over the wall here and follow him up when he kicks down the stone that can be used as a platform. Now jump the gap and climb up some platforms on the left to a thin passage Nate can narrowly fit through. Up ahead is a statue that'll require teamwork to push off.
Once you have, drop to the ledge and follow it right, leaping when necessary to a far platform with a cart you can push from behind. After doing so, leap from it to the wall and follow it to some statues you can cross, along the wall again, before leaping to a ledge. Follow the walkway to another you can leap to on the left, then follow that to a staircase you can climb.
Treasure: Eight Emblems Pendant Just before climbing the final staircase, jump to the walkway just beyond it to find a treasure. Continue through the door at the top of the stairs to find a room with a puzzle. In this room, you'll find three raised cylinders on either side--climb up the grates just below to reach them. Now you're going to have to turn the cylinders to that their pattern matches those displayed in your book as shown in the picture below --easy stuff.
Once you've finished, turn the the wheel that appears in the room's center. Shortly thereafter, some more of those creatures will roll in. Just stick to the lower level and run away while firing at them--if they get close, jump or roll to evade them. If they do attack, you can bat them off by tapping the buttons show on-screen.
Before long, regardless of whether you've killed any of them or not, the chapter will end. For this first area, don't bother trying to find the enemies. Instead, simply run along the main path, sticking to the left side whenever the path seemingly branches. Just keep an eye out for a couple of easy-to-miss gaps you need to jump. Before long, you'll wind up on a platform that will begin tumbling--just stay on board and focus on avoiding a couple of enemies along for the ride.
After crash landing, follow the path down to a broken structure. After the cutscene, proceed into the back area just beyond it, which will cause two superhuman warriors to appear. Now these guys are powerful, but thankfully, once you've taken down one, you can use his crossbow to easily take down the other.
As such, it's best to focus all of your fire on just one of them, so try and keep track of that one as they leap around the arena. We suggest starting off by taking cover behind one of the pillars to the right assuming you're facing toward the central structure and waiting for one of the creatures to leap onto the structure overhead. Once he's visible, lay into him with everything you've got.
Try and attack him while running away, but feel free to take a moment to aim for him whenever you've put some space between the two of you. Although he's built like a tank, it's just a matter of time before he goes down. Once you've defeated the first enemy hopefully while he was on ground level , grab the crossbow he drops and use it to target the remaining enemy, whose likely leaping about. Target it from behind cover--a single shot should take him out.
Now once he's down, a third one will appear, this time lobbing grenades. Just keep on the move whenever he's about to toss a grenade to avoid its landing zone, then target him while he prepares the next one with the crossbow. Treasure: Phurba Thogchag After taking down the first trio of super-human bad guys, climb up the back wall and look for a shiny spot hanging from one of the statues you can shoot down for a treasure.
With the area cleared, climb up the rubble in the back to a walkway above. Follow it to a gap where you can leap to a second, then jump to the suspended column to the top of the structure ahead. Now cross to the other side of the room, leaping rooftop to rooftop, and continue into the forest area beyond. A short ways into the forest area, you'll encounter a weird blue substance growing on some trees.
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